Cubicon Labs

Build Games That Redefine Reality

EXPLORE

Our Mission

At Cubicon, we harness industry-leading tools like Unity 3D, Unreal Engine, Blender, Substance Painter, and ZBrush to craft immersive games and 3D experiences. Our expertise extends to custom engines, empowering developers and studios worldwide.

Founded in 2024, we’re driven to transform the gaming industry with innovative tools and services, delivering unparalleled creativity and performance for our clients and our own projects.

Our Journey

2024: Founded in Pakistan

Cubicon was established in New City Phase 2, Wah Cantt, Punjab, Pakistan, with a vision to revolutionize game development using cutting-edge tools.

2025: U.S. Affiliation

Partnered with a U.S. company to expand our reach, handling both client projects and our own innovative game titles.

Our Locations

Headquarters: New City Phase 2, Wah Cantt, Punjab, Pakistan

Affiliation: Partnered with a U.S. company to serve global clients

Our Tools & Services

Unity 3D

Develop cross-platform games with real-time rendering and physics. Ideal for indie and AAA titles alike.

Use Case: Mobile and VR games

Unreal Engine

Create photorealistic visuals and high-fidelity gameplay with advanced lighting and Blueprint scripting.

Use Case: Next-gen console titles

Blender

Craft 3D models, animations, and environments with an open-source powerhouse for game asset creation.

Ideal for: Indie studios

Substance Painter

Design high-quality textures and materials for characters and environments with smart material workflows.

Use Case: Character skin texturing

ZBrush

Sculpt detailed characters and creatures with precision, perfect for high-poly modeling and normal map baking.

Use Case: AAA character design

Custom Engines

Build tailored game engines for unique project needs, optimized for performance and scalability.

Ideal for: Proprietary tech

Autodesk Maya

Animate and rig characters with industry-standard tools, ensuring smooth integration into game engines.

Use Case: Cinematic animations

Adobe Photoshop

Create concept art, UI elements, and texture maps with unmatched precision for game assets.

Use Case: UI design

Godot

Develop lightweight 2D/3D games with an open-source engine, perfect for rapid prototyping and indie projects.

Use Case: Mobile indie games

Environment Designing

Craft immersive game worlds with detailed landscapes, lighting, and atmospheric effects for unforgettable experiences.

Use Case: Open-world games

Character Designing

Design unique, expressive characters with detailed models, textures, and animations that bring stories to life.

Use Case: Narrative-driven RPGs

Game Designing

Develop innovative game mechanics, level designs, and player experiences tailored to captivate audiences.

Use Case: Competitive multiplayer

Our Projects

Nexus
Sandman
Sandman

Sandman Made in blender and ZBush for an upcoming Game.

Arc
Cat
Cat

Cat Made in blender and ZBush for an upcoming Game.

Cloud
Scifi Street
Scifi Street

Rendered "Neon Abyss" in 4K on budget hardware. Scalable for VR and mobile.

AI
Scifi Base
Scifi Base

Dynamic Scifi Base made inside of Unity for a Game.

Connect with Cubicon

Our Hubs

Headquarters: New City Phase 2, Wah Cantt, Punjab, Pakistan

Phone: +92 31 6582 7160

Email: victusmax0@cubicon.studio

Affiliation: Partnered with a U.S. company to serve global clients