At Cubicon, we harness industry-leading tools like Unity 3D, Unreal Engine, Blender, Substance Painter, and ZBrush to craft immersive games and 3D experiences. Our expertise extends to custom engines, empowering developers and studios worldwide.
Founded in 2024, we’re driven to transform the gaming industry with innovative tools and services, delivering unparalleled creativity and performance for our clients and our own projects.
Cubicon was established in New City Phase 2, Wah Cantt, Punjab, Pakistan, with a vision to revolutionize game development using cutting-edge tools.
Partnered with a U.S. company to expand our reach, handling both client projects and our own innovative game titles.
Headquarters: New City Phase 2, Wah Cantt, Punjab, Pakistan
Affiliation: Partnered with a U.S. company to serve global clients
Develop cross-platform games with real-time rendering and physics. Ideal for indie and AAA titles alike.
Use Case: Mobile and VR games
Create photorealistic visuals and high-fidelity gameplay with advanced lighting and Blueprint scripting.
Use Case: Next-gen console titles
Craft 3D models, animations, and environments with an open-source powerhouse for game asset creation.
Ideal for: Indie studios
Design high-quality textures and materials for characters and environments with smart material workflows.
Use Case: Character skin texturing
Sculpt detailed characters and creatures with precision, perfect for high-poly modeling and normal map baking.
Use Case: AAA character design
Build tailored game engines for unique project needs, optimized for performance and scalability.
Ideal for: Proprietary tech
Animate and rig characters with industry-standard tools, ensuring smooth integration into game engines.
Use Case: Cinematic animations
Create concept art, UI elements, and texture maps with unmatched precision for game assets.
Use Case: UI design
Develop lightweight 2D/3D games with an open-source engine, perfect for rapid prototyping and indie projects.
Use Case: Mobile indie games
Craft immersive game worlds with detailed landscapes, lighting, and atmospheric effects for unforgettable experiences.
Use Case: Open-world games
Design unique, expressive characters with detailed models, textures, and animations that bring stories to life.
Use Case: Narrative-driven RPGs
Develop innovative game mechanics, level designs, and player experiences tailored to captivate audiences.
Use Case: Competitive multiplayer
Sandman Made in blender and ZBush for an upcoming Game.
Cat Made in blender and ZBush for an upcoming Game.
Rendered "Neon Abyss" in 4K on budget hardware. Scalable for VR and mobile.
Dynamic Scifi Base made inside of Unity for a Game.
Headquarters: New City Phase 2, Wah Cantt, Punjab, Pakistan
Phone: +92 31 6582 7160
Email: victusmax0@cubicon.studio
Affiliation: Partnered with a U.S. company to serve global clients